Apple Announces iPhone 2.0 Software Beta
Includes SDK & Built-in Microsoft Exchange ActiveSync
Apple plans to release the final iPhone 2.0 software, including the iPhone SDK and new enterprise features, as a free software update for all iPhone customers by the end of June. Third party applications created for the iPhone will also run on the iPod touch, and iPod touch users will be required to purchase a software update to run these applications. The free beta iPhone SDK is available immediately worldwide and can be downloaded at developer.apple.com/iphone/program. The iPhone Developer Program will initially be available in the US and will expand to other countries in the coming months. Apple is accepting applications beginning today from enterprise customers who would like to join the private iPhone Enterprise Beta Program (102.p.syniva.es/iphone/enterprise).
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Leading Developers, Enterprise Customers & Partners Applaud iPhone 2.0 Software
“No question the powerful tools and APIs in the iPhone SDK made it easy to develop a feature-rich mobile application for the iPhone,” said Kevin Conroy, executive vice president, AOL. “The rapid development cycle for this application was very intuitive, and when you add the App Store, it’s an unbeatable combination for development and distribution of mobile applications.”
“As a result of this collaboration between Cisco and Apple, iPhone users will have seamless and highly secure access to mission critical information as it is needed from anywhere in the world,” said Richard Palmer, senior vice president of the Security Technology Group, Cisco. “The connected world is becoming more mobile and collaborative where employees need access to private business information no matter where they are.”
“Apple has really done their homework, addressing issues of security, manageability and integration,” said Randy Brooks, senior vice president, IT Strategy and Architecture, The Walt Disney Company. “We currently have hundreds of iPhone users and expect the demand to grow significantly with this release.”
“The animation technology in the iPhone OS enables us to build awesome games,” said John Riccitiello, CEO of Electronic Arts. “I think iPhone consumers are going to be blown away by the games we create for this platform."
“By putting so much computing power into such an elegant mobile device, Apple has opened up tremendous opportunities for application developers,” said Kirk Loevner, chairman and CEO, Epocrates, Inc. “The technology and software in the iPhone OS will allow us to create new and innovative applications that help improve patient safety and provide healthcare professionals with an unsurpassed user experience.”
“The iPhone is a watershed event in mobile computing for corporations,” said Todd Pierce, vice president, Corporate Information Technology, Genentech, Inc. “Genentech’s pilot with iPhone has shown its potential to be the most useful business mobility tool we’ve ever used. We now have 3,000 planned for deployment based on how easy and simple it was to integrate iPhone with our corporate email system.”
“Licensing Exchange ActiveSync to Apple enables them to build support right into the iPhone for simple, out-of-the-box connectivity with Exchange Server,” said Terry Myerson, corporate vice president, Unified Communications Group, Microsoft. “Microsoft believes in building open and interoperable products, and Microsoft Exchange Server is no exception.”
“With support for Exchange ActiveSync in this new iPhone release, Apple is offering a plug-and-play enterprise solution," said Roland Paanakker, vice president and CIO Nike. "We already have Nike employees using iPhones, and now look forward to deploying more iPhones across our business.”
“The opportunity to use the innovative iPhone OS platform to deliver compelling Software-as-a-Service applications to mobile users is empowering to us, and ultimately, our customers, “said Marc Benioff, chairman and CEO of Salesforce.com. “They are asking us for new ways to harness the power of Force.com to access their business information on any device regardless of location.”
“The iPhone OS is a robust development platform that will allow Sega to deliver mobile gaming experiences that are truly compelling,” said Simon Jeffery, president and COO, Sega of America. “Using the iPhone’s accelerometer to power a tilt control feature adds a whole new dimension to Super Monkey Ball, and we can’t wait for gamers to try it.”